How can we promote tinkering, serious play, and creativity for grown ups, business and kids?
John Naisbitt wrote about "High Tech and High Touch" in 1989. It's been a long time. I'm pleased to see many researchers, teachers, and other people promoting the idea of tinkering or play as an important part of innovation. My question is how we can integrate such ideas into both adult cultures of work and self as well as increase these concepts in children's environments of school, home, and other experiences.