Screen size, pixel density, distance sitting from screen, all comes into play. Used to play 480p on 32 inch screens and have smooth edges.
by Connhillary1 day ago
There are a couple of key issues that I have with it. The obvious one is screen size limitations. You don't want a big 720p screen unless you plan to sit a kilometer away from it. But even smaller details become an issue. Anti-aliasing methods that are commonly used don't render that well at such a low resolution. You end up with a blurry mess. Even screen effects get weird. Rendered hair in particular looks terrible.
by Anonymous1 day ago
I should have made it clear I'm using the TV as monitor (not by choice).
by Anonymous1 day ago
I've been there. I had the same setup for a while. Cheapness was the main reason. :P It's one of those things that are kind of fine if you don't have a direct comparison to a better option, but once you do, it becomes difficult to see how you rolled with it for so long.
by Anonymous1 day ago
Idk, the blurriness really helps with hiding imperfections. But it's one of those things that each person has a different feeling about.
by Anonymous1 day ago
Anti aliasing was invented for low resolution displays. It exist to solve the problem of trying to render things that are smaller than a pixel in a single pixel.
by Responsible-Cup1 day ago
There are still less than optimal resolutions for certain AA methods. TAA for example involves a lot of blurring. That becomes an issue when there are fewer overall pixels.
by Anonymous1 day ago
I started gaming at 320 × 200 CGA graphics. Damned kids today are spoilt! (Shakes cane and yells at clouds)
by Altheadoyle1 day ago
For the most part, most games look fine at any resolution above 480p. Even 480p can look good with decent enough anti-aliasing and texture filtering, although few games had the resources to do that on PS2, Xbox, GameCube, or Wii. A lot of how we judge these resolutions is driven by the gaming systems that targeted them, not by the limitations of the resolution. With that said, hardware is powerful enough today to produce incredibly detailed images at 1080p with excellent anti-aliasing and texture filtering, and there really isn't any point to target a lower resolution anymore.
by Anonymous1 day ago
I agree, I am using the 720p screen because of an emergency. It's pretty bad for UI tho.
by Anonymous1 day ago
The quality of the UI at a resolution really depends on how much effort went into designing for that resolution. Unfortunately, after the PS3 or Xbox 360 most developers didn't spend any time considering 720p and just scaled screen elements. A large portion of this is 720p is a relatively rare resolution for TVs. They were quite popular when HD TVs were first becoming popular but once 1080p displays because more affordable their market disappeared. By the time the PS4 and Xbox One came out, 720p TVs were in the minority and their market share was shrinking fast.
by Anonymous1 day ago
30FPS and slightly lower is completely fine as well IMO.
by Anonymous1 day ago
This is not an unpopular opinion. This is a very sensible opinion. Ive been gaming on 4k and once in a while i do play lower res older games theat even go as low as 720x480. If a game sucks, no giant ass reso is going to fix it.
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