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Videogames hold players hands too much. amirite?
by Anonymous2 weeks ago
I hate forced tutorials, especially when they are part of story.
by Anonymous2 weeks ago
They usually are lol. It's even worse when they require you to spend 10 minutes doing some laborious task just to show you one of the most basic parts or they have you repeating the same action.
by Anonymous1 week ago
Forced tutorials are awful. They make me miss when games wouldn't even tell you what to do and you had to learn the hard way.
by Extra_Trick_60351 week ago
To be fair, people who would look at wikis have always played video games while juggling wikis since the dawn of the internet. I do agree though, overall, this is an insanely normal thing for games to do, and I dislike it personally.
by FreshEntrepreneur2491 week ago
You're right, it is something that's been around forever Obviously if people want to play games that way they are welcome to but games have seemingly taken that as a prompt to tell players everything. It's especially worse when you can't turn it off.
by Anonymous1 week ago
Dead island 2 is bad about this, maybe I haven't dug in the menus enough but I beat the game already and am just going through leftover side stuff and it still promps me really basic stuff "your weapon is broken! Push Y to cycle to the next weapon in the weapon wheel"
by goldnertimothy1 week ago
Im with you but dont think its an unpopular opinion, i think it is a growing sentiment,
by Interesting-Belt-3131 week ago
That's fair. I reckon it's more common among people who've played games more and less common in those who are more casual or who haven't gamed as long.
by Anonymous1 week ago
Can't you just turn off tutorials?
by Anonymous1 week ago
Some yes, some no.
by Anonymous1 week ago
Which ones are you thinking of?
by Anonymous1 week ago
Generally speaking, most AAA games overly tutorials their mechanics and the majority of open world games typically love to throw an obnoxious waypoint at every single place the player should go. Obviously there's a lot of cross over between the two.
by Anonymous1 week ago
Remember that any game could be someone's first video game. So it would make sense to provide a decent tutorial.
by Anonymous1 week ago
True. Some games at least allow you to toggle or reduce tutorials. I also like when it's just optional information that you can find in a menu or can engage with by choice.
by Anonymous1 week ago
The problem here is the internet - anyone can look up how to do something in a video game with ease. So the dilemma for developers is where do the draw that line? If you make things too complex you hit a point were everything becomes a "look it up online" solution and if you go to simple it will be boring.
by namejohnson1 week ago
I can see that sucking the fun out of a game, but lately I've found some games that leave things way to open ended and give little direction on what/how to do things. Like quest summaries that don't even mention the name of the location, let alone have a target on the map.
by amber351 week ago
This is why I like games that reward building skill. Stuff like iracing, paradox games, counter strike, Kerbal Space ect. This may be a hot take but I feel like I've aged out of the target audience for story based videogames.
by Anonymous1 week ago
Maybe a bit unrelated, but I think there is a sortoff satisfaction when it comes to handholding. Like, you're learning the ropes, and then are finally let lose. Feels like you accomplished something There's definitely cases of it being overbearing though
by Anonymous1 week ago
The type of game you are talking about died somewhere in the mid 2000s. I played the System Shock remake recently, not surprisingly a 90s original, and you get stuck very fast if you don't pay attention to text in data cubes and recordings.
by MotorHornet49211 week ago
And then there's From Software where it took me almost 30 min of game play to learn how to equip my starting weapon in Bloodborne.
by Then_Watercress_84971 week ago
I agree but recently I played Fallout 1 just for nostalgia and man they didn't give you a clue! I forgot how much it was just like 'here's a big open digital world, figure it out '. It was fun back then but this time I just ended up playing TOTK.
by Anonymous1 week ago
I think there's a pretty fine line between convenience and hand holding. I like convenience, like quest markers in fallout 3 vs. having to read everything and talk to every NPC in morrowwind for 1 quest. Some are alright, most hand holding is annoying
by Anonymous1 week ago
Tutorials are in games nowadays because they don't come with instruction manuals like they used to
by Abject_Sample99841 week ago
Agreed. Just let me figure stuff out on my own. But the reason they don't is because Twitter warriors and game journalists start trashing the game for being too hard, not accessible, or confusing. I miss having a tip loading screen that was basically the tutorial.
by Anonymous1 week ago
I'd be like "It's my f*ing 5th time playing the series franchise, I know how to jump!"
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