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Video games should come with detailed strategy guides included. amirite?
by Anonymous2 years ago
It should be for parents only. That way you can win when your kids challenge you to a match.
by Anonymous2 years ago
No. I prefer my first play through of the game to be completely guide free. Hot take, but feeling like a noob is one of, if not the best feeling in a game.
by Anonymous2 years ago
They do. It's called the internet. You can find numerous detailed guides for any and all games.
I don't think you can "trick" kids into liking math with a video game. Just make them for fun/entertainment, and that's all. No need to save the world with *everything*.
by Anonymous2 years ago
>They do. It's called the internet. You can find numerous detailed guides for any and all games.
You shouldn't have to enter the internet to find such information.
by Anonymous2 years ago
Leave it to the players to optimize the fun out of games.
by Anonymous2 years ago
For some people optimizing is fun
by Anonymous2 years ago
Everyone has their own optimal ratio of crunch and fluff.
by Anonymous2 years ago
People play Factorio, don't they?
by Anonymous2 years ago
no, sheldon
by Anonymous2 years ago
Anyone remember the earthbound players guide? It came with the original cartridge and it was a work of art.
by Anonymous2 years ago
Earthbound is what made me fall in love with RPGs
by Anonymous2 years ago
i don't think that's owed. it's a game. there is no rule or law on what features a game must or must not include. some games include this, others don't. but it's silly to say that all games must show you how the sausage is made as some kind of requirement. some games are easy, some are "open", some are difficult, some are secret puzzles.
sometimes the creator of a game wants this to be knowledge for the players, other times they want to keep it a secret/surprise and intentionally hide it from the player.
by Anonymous2 years ago
To be clear, I don't think it should be a law. I just think it would be a good industry practice.
by Anonymous2 years ago
Not a strategy guide, but a good game should provide all the necessary, not-metagame-related information, available without ever needing to open a website.
Mechanics, characters, locations, formulas... if you need to go to a fansite to see any of them, it's a design flaw, because it's fake difficulty as the game isn't explaining things.
Add a glossary function, or an encyclopedia item that provides all of that.
by Anonymous2 years ago
They used to have these, they were called instruction booklets.
by Anonymous2 years ago
Extra effort that doesn't make them money. Why would they do it?
by Anonymous2 years ago
No, discovering stuff yourself is part of the fun
by Anonymous2 years ago
I bet you think magicians should put how they did a trick at the end of each one they do as well
by Anonymous2 years ago
If it's in physical paper form then yes. Only because I like the feel of a game case when it's weighty.
by Anonymous2 years ago
Most game devs can't even put out full, polished games these days. You want them to include a strategy guide as well? Sorry to burst your bubble, but that won't happen.
by Anonymous2 years ago
It made sense for games that shipped entirely complete, but those things seem like a bit of a rarity these days.
by Anonymous2 years ago
When 99% of games can be completed without doing complex math then those guides will only serve to highly raise the costs of games. Most people are not interested in crunching numbers and dedicating hours to be 4% more efficient.
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