+149
There's nothing wrong with accessibility features in games, especially long running franchises, amirite?
by Anonymous2 years ago
They don't REALLY hate those. They just pretend to hate them in order to appear smarter.
by Anonymous2 years ago
The problem begins when some are using them as an edge, as opposed to a necessity.
Aim assist online in rainbow six? Nah, don't think so. If a colourblind setting could be toggled, I have no problem with that.
Single player games, put in whatever accessibility options can be added.
by Anonymous2 years ago
Then why not have them turned off automatically at a certain rank? But in any case, I genuinely think these features could work in an online setting, but a pro will likely never use them
by Anonymous2 years ago
I was agreeing with you. I was only saying that they're are cases where it would be abused by those who don't need it to gain an unfair advantage.
About shutting it off at a certain rank? There's already enough of a smurfing problem in competitive multiplayer games.
by Anonymous2 years ago
Unfortunately there's nothing you can do about the smurfing issue... I wish there was a way to deal with it but there isn't
by Anonymous2 years ago
I really don't think most people care about those types accessibility features. I think most people are upset with developers sacrificing and removing complexity/difficulty in order to make games more accessible. Guilty Gear Strive and SFV are the best examples of this where most people didn't dislike strive because it had a dash macro or input buffer they disliked it because they took away a lot of the moves and unique execution requirements for most of the characters.
by Anonymous2 years ago
People have issues with accessibility features?
by Anonymous2 years ago
\*looks around\* Mention souls games and difficulty settings.
by Anonymous2 years ago
It genuinely wouldn't work
by Anonymous2 years ago
I wouldn't know, but it works in just about every other game, so I honestly don't see why not (as a caveat, I have no interest in the souls games, it is just one I see brought up when things like this are mentioned).
by Anonymous2 years ago
You have to balance a game around every difficulty setting you have. Elden ring only has one setting so the entire game could be created around that.
by Anonymous2 years ago
It's the same reason most jrpgs don't have difficulty options, the game can't be too hard, you can always level up.
You basically decide your difficulty, adding different options does trivialize the game
by Anonymous2 years ago
Apparently, yeah.
by Anonymous2 years ago
so long as they can be turned off if not needed rather than baked in the game itself
by Anonymous2 years ago
As someone who plays a lot of fighting games those all sound like good ideas to me. I don't see why anyone would be against optional accessability settings
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