-31 On a controller, setting the Y-axis to invert makes far more sense than default, amirite?

by judah32 5 hours ago

For flying games, I agree. Otherwise, no.

by Jaded_Routine_8983 4 hours ago

I exclusively play flight simulators and I was confused why this was an unpopular opinion since that's how I have all of my view controllers set up. Makes sense that other games would invert it though. To me it seems intuitive since the flight stick also pulls and pushes, instead of going exactly where the stick is leaning. I'm used to "pushing" the view down or "pulling" the view up, instead of the opposite which is apparently more common.

by Quigleyalexandr 4 hours ago

Now tell me how cameras move differently than planes.

by judah32 4 hours ago

For a camera, you move the stick in the direction you want to look. In plane games, the stick is simulating the yoke, which moves the wings.

by Anonymous 4 hours ago

Not if you are controlling the back of a camera with your thumb.

by Heidenreichlibb 4 hours ago

"For a camera, you move the stick in the direction you want to look." Hence why invert makes more sense.

by judah32 3 hours ago

When I say look at something above you, do you think you need to move your head down? Back? Back. Absolutely 100% back.

by judah32 3 hours ago

I agree, we would say that you tilt your head "back" in order to look up, so it makes sense to pull back on the joystick to look up.

by corkerymarilou 3 hours ago

What about if you just move your eyes?

by Anonymous 3 hours ago

It's all a matter of where the fulcrum is. From in front of the fulcrum, push up to move the front up. From behind, push push up to move it downward. For video games where the camera is on the same plane as the player characte's face, the fulcrum is the neck. So an upward push on the stick would be like an upward push on your chin. For flying games you're emulating the stick which raises or lowers flaps on the aft end of the plane, effectively "pushing" up or down from behind the fulcrum, its center of mass.

by False-Sugar-3718 2 hours ago

Picture a cross-hair in your vision. What's the way you move it towards the ceiling? Is it up? Because you're moving a fixed point, not the thing looking at it.

by Anonymous 2 hours ago

Okay but that's not the direction you want to look though Put an overlay of the joystick on the screen. When you move the stick down it goes down. Inverted is literally the opposite of "you move the stick in the direction you want to look". With inverted you move down to go up and up to go down. It's literally inverted. It's in the name

by Anonymous 2 hours ago

In a plane the surfaces that move in response to the stick actually move OPPOSITE to the way the stick moves. But the plane itself moves in the same direction as the flight stick. You want to move the plane down, you tilt it forward so its nose points down. Just like a camera. horizontally, moving the stick fully forward it will end up higher than moving it fully downward. No, either way the stick ends up lower, it's at its highest in the neutral position. Unless you end up holding it close to perpendicular to the ground. Which is just... why?

by judah32 1 hour ago

My dude. You literally quoted the sentence where I said lower THAN IF YOU MOVED IT DOWNWARD. Not lower than neutral. The absolute most damning argument however is still the fact that buttons are labelled for how they are oriented when looking at the controller straight on, or in other words sticks being consistent with the D-Pad directions, also seen on ANY CONTROLLING DEVICE WITH DIRECTIONAL INPUT EVER, most widespread example being a TV remote or a computer keyboard, clicking the thing further away from you means "up" in basically all instances where "up" is an option, and for camera movement "up" is an option.

by Weary-Jury 1 hour ago

I misread your statement. As for the rest of the argument, I agree. But buttons are inherently different than an analog stick.

by judah32 1 hour ago

Not usually when on the same device. If you establish that end with the bumpers/the end facing towards the screen is "up" then any movement towards that direction will be usually interpreted as "up". The most important thing for ergonomic and intuitive design is consistency so "up" needs to remain "up" and not suddenly be "forward" instead.

by Weary-Jury 1 hour ago

This is basically the answer. It's just different ways people's brains have of interpreting the same thing. I've always played inverted, because that's what feels natural to me. I couldn't care less how other people play though.

by Anonymous 1 hour ago

So does this mean you also invert the X-axis? Because a camera would be pushed to the left to turn right and vice versa. It's fine to prefer an inverted Y-axis, but trying to justify it with some sort of logical argument just makes you look like a hypocrite.

by Anonymous 50 minutes ago

Why does this logic never apply to the X axis lmao? Does the metaphorical stick only exist on the Y axis?

by Anonymous 48 minutes ago

I disagree. If you look left, you look left, if you look right, you look right. Same as in a game by default.

by Goodwinjaniya 26 minutes ago

You know what, fair enough. It should also apply to the X-axis. But changing that now would go against 26 years of muscle memory.

by judah32 2 minutes ago