+63
VR is dead, and no one wants to admit it, amirite?
by Anonymous1 week ago
This is the third time we've killed VR and we have become exceedingly efficient at it.
by jewelllakin1 week ago
For people wearing glasses, VR is so inconvenient without prescription glasses. With prescription, the range of the view is limited. Overall, the novelty went off real quick.
by Professional-Tax48881 week ago
I use contact lenses, when I first got a VR, I found cool, but the first time I tried to use after taking the lenses off and with my glasses, nightmare. My glasses barely fit in, they're basically press fitted in, difficult to adjust if they're crooked, uncomfortable after 4min. I just accepted that I'll only use VR with contact lenses.
by Abrahamjacobson1 week ago
I think there are multiple problems with VR and always have been specifically it's really hard to market because the person playing the game is the only one who really feels the effects so any sort of marketing material videos etc just don't do it justice. The biggest one is people are inherently lazy. Playing a half hour on VR is one thing but syncing multiple hours or even days at a time is not only exhausting but it also screws up your vision and gives you a headache. With all the technological advances in VR they still haven't gotten past the fact that you are focusing on an object that's with mirrors about 4 inches away from your eyes at all times.
by Anonymous1 week ago
Not to mention the fact that if the target market didn't want it, then its not likely that others will adopt it either. My dad works for a place thats been claiming they were switching to vr over monitors, for about 8 years now. (Its really just a tech display in the lobby at this point)
by Master_Spell1 week ago
Some of us unfortunately can't tolerate any amount of VR without getting sick. I even rented an oculus for a month thinking I could train myself and nope, I felt sick within minutes of starting every time
by Anonymous1 week ago
You're not focusing your eyes 4 inches away. You're focusing naturally. Distant objects in VR require distant focus, close objects require close focus. If you need glasses for far vision irl, you need the same for VR. Don't know why so many people keep spreading this misinformation.
by Special_Dog_68251 week ago
Remember how the WIi was launched with the marketing of people waving swords, casting lines for fish, holding the remote like a gun...and then people just played games with a little waggle, flicking and lazily pointing at the screen. People wo want to be active, are active. People who want to play games are not wanting to be active at that time or if at all
by Anonymous1 week ago
Yeah i think for wii it worked only for the original Wii sports. Every other game you were better of playing on the couch. Most likely, you were better of playing with a normal controller as well
by Anonymous1 week ago
and it has quite big bar of entry, you need a decent pc, space to play and the headset itself
by Anonymous1 week ago
It was never alive
by Anonymous1 week ago
The problem for VR will always be its userbase. In order to get people into VR, you will need good software. But most companies aren't going to be intrested in developing software for a platform without a decent userbase. They can just make it for PC and console and get far more users. And while VR is cool, I couldn't use it as a main gaming platform.
by TelevisionOrganic1 week ago
This is my issue. I have a VR headset. I want to use it. I don't want to dedicate a room to it, and clearing out a play area is a pain in the ass. So it sits there in my closet, mocking me. At this point, I've probably used the headset for porn more than gaming. And even then it's a bit of an ordeal that again, isn't worth it.
by Anonymous1 week ago
Yeah, the quest was an experiment in trying to make it cheap as hell (and it was, compared to a lot of options) and it came out while I was working in a VR company. The biggest issue that came back was space. Turns out people who were interested in VR once it got cheap usually weren't living in places that had space. They'd be students living in a single room, or people living alone (and thus wouldn't have a big place).
by Anonymous1 week ago
every platform ever went through this stage. Problem is, if there is huge demand, many people are willing to use it with some tradeoffs, which creates initial user base. This attracts some developers, who develop some apps. This will attract more customers, who are now willing to use it with less tradeoffs. This will attract more developers. And this cycle continues until tech is mainstream. Happened to computers (until 90s there weren't many uses cases of computers), happened to smartphones (first years of iPhone had "fart apps" as most popular apps on appstore - huge difference compared to today), happened to game consoles, happened to internet etc. But some technologies, like VR, have too few early users, so companies just don't see path to mainstream, so they don't develop their versions
by Schulistaubrey1 week ago
The real problem with a bad product is that no one wants it?
by Anonymous1 week ago
VR is great as an "every so often" sort of thing.
by Affectionate-Year8731 week ago
Or if your into certain genres like sim racing.
by Anonymous1 week ago
To be fair, I don't think it's bad, just have a lot of restriction and gate to justify people to buy it.
by brogahn1 week ago
I bought a quest 3 earlier this year and played it for about a month. Never using it. It's just really inconvenient to use.
by Early-Astronomer1 week ago
That's like saying videogames are a stepping stone. What replaces videogames? Nothing, because they are their own medium. VR is like that.
by schaeferwyatt1 week ago
Is this really an unpopular opinion ?
by Anonymous1 week ago
I'd agree with this for most gaming applications with the exception of simulators. Whether motor racing or flightsims Vr is the killer apps for them.
by hortense161 week ago
Didn't even think about flight but yeah it was a game changer for gran Turismo
by Anonymous1 week ago
Basically anything you sit still in works well in Vr. It falls apart where you need to move around a lot, as it's a load of hassle and can cause motion sickness/ needs a big space and can cause injury if you walk into something.
by hortense161 week ago
One word: sim-racing.
by Anonymous1 week ago
This
by Anonymous1 week ago
Its a space issue
by mckennabashiria1 week ago
VR technology right now is the same as early PC gaming. In 20 years it might be amazing, but today it's basically pong
by Anonymous1 week ago
i feel like it's already decent now just a smidge impractical. Like I love my headset. It's neat to watch movies in large format and in some different setting or playing games in large screen and sometimes immersed but it's just not that nice to wear a fairly front heavy headset and have your eyes stare at screens three inches away. Like if it were more practical it would be much more wide spread i think. I don't believe it to be just a limited hardware/software thing. Just isn't as practical as a tv or phone.
by Anonymous1 week ago
For sure. Whenever futuristic movies or tv shows show VR, its usually showing a replica of the real world where it feels like the real world and you can walk and talk through thinking about it, without limitations. Right now with VR headsets to walk you need a controller or to point and move. To pick things up you have to press buttons to do that and you don't have free control over it in the way you would in the real world (like if you were playing a shooting game it wouldn't feel like you're picking up a gun and shooting, it would be like fiddling around with a controller). The VR worlds are limited (similar to a videogame). I think AI will help massively fix a lot of problems however until the feeling of VR worlds can actually imitate real-life and you can do things through thinking rather than through controllers it won't taken off
by Anonymous1 week ago
I heard this argument 20 years ago, too.
by Ok_Blood_16591 week ago
i think VR right now is quite good, but it has way too big bar of entry, a decent VR setup is very costly and you need space to play
by Anonymous1 week ago
You mean just like 3d ? /s
by Far_Student1 week ago
I love the idea of VR but can't get past the headaches and naseua. I think it has too many practical problems to be mainstream.
by Anonymous1 week ago
This is what makes me sad; I love VR and never get headaches or nausea or dizziness. I wish everyone could experience it because when you don't get sick it's freaking amazing. But I know that's not where it is, at least not right now.
by Then-Butterscotch1 week ago
I got a VR headset for free for getting FIOS. It's one of the less expensive ones. I tried a bunch of apps and it's kind of neat, but not super compelling. The two things that did really make me think "huh, wow, this is actually cool" were travel/Google earth type stuff and music performances. I dropped myself into Machu Picchu and wandered around for a bit. Then a few spots in Norway and Thailand. That was actually super cool. I'm probably going to use that more. Then I saw some Red Rocks music performance and it was super cool. It was very immersive. I'd love to watch some live performances if bands I like this way.
by Nervous-Climate-20961 week ago
Also porn
by hyattorlando1 week ago
I feel like until movement hardware is simplified and cheaper it won't gain much traction. I'm my house isn't a big open floorplan to be able to move around a lot in. I looked into the movement pads but another 2k investment just wasn't in the budget.
by elissa461 week ago
Tell that to a number of my friend's kids and teenagers, they are glued to their VR headset
by Anonymous1 week ago
VR is not dead, just not as trendy as other tech right now. It's still in the early stage. Also, VR is not only meant for gaming at home. Simulators, VR arcades, even some standard amusement parks and museums incorporate it.
by Anonymous1 week ago
It looks amazing for sim racing. I do a lot of drifting and rally driving on my Sim rig and have upgraded enough to be able to handle a nice vr headset. The fact is, im still scared to drop the dough on a headset mostly because im scared I'll get motion sickness and never use it.
by Aylinlind1 week ago
It's porn, dude. The lasting use will be porn.
by Anonymous1 week ago
I literally only play Poker on my headset now. It's fun. I also dab le in MFS.
by Anonymous1 week ago
Obduction and Firmament are two great games to play before ditching vr. Perhaps xing and the one that begins with a Q if it supports it. Otherwise, I agree. It's difficult to do the rpg games due to limitations of body with helmet and obstacles, etc. Maybe
by angelina531 week ago
You know the same thing happened with 3d, right?
by Anonymous1 week ago
Does it have a small playerbase? Yes but it's not dead. In March we got Hitman VR, this year we will get thief,reach, zombie army, Deadpool. You're acting like a port is bad? RE4 Remake VR is one of the best experiences I had. Same with GT7 and Arkham Shadow. I've had more fun in VR than flat screen the past year. If you have a headset then maybe I would value your opinion but seems like you're just talking out your ass.
by Anonymous1 week ago
Completely agee but Beat Sabre and Hotdogs Horseshoes and Handgrenades helped me loose 5 kilos so I'll forever love it for that.
by Anonymous1 week ago
Paid $300 to go mini golfing with the boy in VR 😂
by Anonymous1 week ago
Surprised nobody here is mentioning how big VRchat is, to the point people straight up work jobs within VRchat worlds as strippers or bartenders etc
by Anonymous1 week ago
I think you are right but not in the way you think you are. I think the past iteration of VR headsets are definitely a thing of the past and won't make it. But what's wrong with your opinion is it's not because of games. It's still a giant technological challenge. It's a hardware problem and it's also an immersion problem. We just aren't there yet for true immersion. But where you're wrong is that we will still have these experiences. In the long term we're going to have external realities and experiences that are in some sort of cyberspace or metaverse or vr is definitely going to happen and is the end game. I just think the end game is going to be neuralink devices that circumvent the hardware problem and the immersion problem.
by EstablishmentOne1 week ago
It's just the same as motion control games. Seems like a good idea until you have to move. Games are supposed to be fun and relaxing. Not physically exhausting.
by Anonymous1 week ago
I think VR is the best it's ever been, but still nowhere near what it "should be". People want to feel like they're completely in a virtual world, but from the several VR experiences I've had, it's still blatantly clear I'm staring at a screen that's half an inch away from my eyeballs. The motion controls you have are also not that far away from games you could play on the Nintendo Wii from 2006. When most games don't even let you walk around and rely on just pointing at the ground and hitting a button to teleport to that spot, immersion is still way too low.
by AppropriateStage3901 week ago
VR is a continuation of 3D like in movies or photography and such. It comes and goes in waves and has been for hundreds of years. And there are always people convinced "it's the next big thing that will revolutionize X in the next Y years!" and it never ever caught on enough. The current argument is: "movies are a passive medium, but games are interactive, so that's why people will love it." And some do, but most don't. We had the Virtual Boy that was Nintendos biggest flop. We had the 3DS which was nice, but the 3D effect did not really add anything special. We had 3D glasses for computers since back in the 90s and it was never more than a gimmick. The current 3D helmets are better for the immersion, but they still have their problems. Most have a bunch of cables you need to watch out for, they're usually heavier than glasses (which are already too heavy for some), and speaking of: they are uncomfortable for people that need glasses. You need free space to move, Lot of people get motion sickness because what they see and what their body feels does not match. And it's way too expensive to get for games that are usually not longer than 15-30 minutes. There are comparatively very few games, because noone want's to make games for a tiny user base and potential users won't buy it, because there are almost no games. Also: many people play games for fun and relaxation. Nothing beats sitting on the couch with a gamepad in hand. Few peopla actually want to do a "full body work out" while gaming. It will never get mass appeal. it will always stay in it's little niche. It's not "dead", but it smells funny and always has been.
by Anonymous1 week ago
VR porn is very much alive. That's what selling those oculus sets at this point.
by Anonymous1 week ago
I daily my quest 3 for exercise
by Anonymous1 week ago
Contractors is the only vr game worth playing
by Anonymous1 week ago
Gran Turismo 7 in VR is pretty great
by Anonymous1 week ago
Super hot is a classic rlly fun on vr
by Cecilia531 week ago
Super hot is the only game that ever truly blew me away. Alyx was also good. Once I had played those I never found anything else I cared for on VR
by Anonymous1 week ago
Still haven't checked out Alyx but I agree super hot is half the reason I got VR
by Cecilia531 week ago
HL2 + ep1 & ep2 are also in VR and they're friggin amazing. It's wild how a 20 year old game feels like it was made for this. It felt like I was experiencing those games for the first time again. It's free on steam if you own the base games.
by Mabelconnelly1 week ago
Arkham Shadow RE4 VR RE8 VR Gt7 Hitman Woa VR Half life Alyx The walking dead saints and sinners Ironman VR Metro Awakening Behemoth Synapse Ghost Town.m
by Anonymous1 week ago
Gorn is awesome though
by Anonymous1 week ago
Blade and sorcery
by Anonymous1 week ago
B&S, H3VR, HL2VR, Half Life Alyx, Gorn, Arizona Sunshine.
by TastyClerk6191 week ago
The limitations for vr is space i think. with no options for decent, affordable omni-treadmills vr is always going to be a bit of a gimmick really. while the tech is neat, the space requirements is currently the killer, and not enough is being done to solve that.
by Anonymous1 week ago
It was never alive to begin with, VR has been a gimmick for over 10 years at this point, until it's a more immersive experience that's also more accessible, playing on a regular screen will always be more popular
by PureBaseball55391 week ago
VR is still a long way away from being truly mainstream. People aren't going to say it's dead because it's never been truly "alive". We have a few examples here and there of success, but the technology isn't there yet. Way too early to call it dead when it's barely begun.
by Anonymous1 week ago
VR is incredibly good in seated simulators, but otherwise unfortunately it simply became yesterday's thing.
by Anonymous1 week ago
Too expensive for such few quality games is the issue and it will never not look stupid as hell when you use it
by Anonymous1 week ago
Not dead, just not ready yet. Another couple of decades, and it will be indistinguishable from real life.
by summerwalker1 week ago
Its joined the 3D tvs/games that are right around the corner.
by Anonymous1 week ago
3D TVs died out fast. VR is very much an alive market that is here to stay, so they couldn't be further apart.
by schaeferwyatt1 week ago
It's not worth the time or effort for those companies. Why waste resources on something that only a tiny percentage of gamers are going use?
by Timmothyspinka1 week ago
Meanwhile, I enjoy VR travel videos on YouTube
by Schimmelwillow1 week ago
Full dive or bust!
by Anonymous1 week ago
If there were more games like Alyx I might play more. But it's like someone made the best VR game right out of the gate, and no one else has been able to touch it since. My son (13) plays the hell out of Gorilla Tag, but outside of that the headset collects dust.
by Mean-Barracuda1 week ago
Vr will be like racing sims where a small niche will have the best set ups
by Chetolson1 week ago
There aren't many, but there are some VR enthusiasts out there. I have the Oculus Quest 3, and in my opinion, VR will become a truly great technology once mobile hardware can support high-quality graphics, high resolution, and strong battery life—along with better system optimization. Meta is trying to push things forward, but they're not handling it very well. Valve, especially with help from the community, could probably do much more. For VR to take the next big step, devices need to be cheaper, more powerful, and faster than what's currently on the market. My prediction: something big will happen in VR in the next 5–8 years. TL;DR: VR has a lot of potential, but it's currently limited by hardware costs.
by Anonymous1 week ago
They've been trying to make VR a thing ever since I was a little kid, and every attempt has failed. They all ultimately rely on the same method of goggles that use different images in front of each eye, which always are uncomfortable to wear for long stretches and cause disorientation and other issues. Until someone can come up with a way to generate 3D images on a flat screen without having to wear special eyewear, it will never take off.
by Anonymous1 week ago
How is this unpopular. I've never even met someone that plays VR regularly
by Anonymous1 week ago
And this was VR's renaissance, there was a lot of buzz around it in the 90s too (albeit not at-home units) and that soon fizzled out to nothing ... Twice now popular public interest has died and that industry needs to face that it's never gonna take off. I think only meta are keeping it alive through PR because they've sunk so many billions into it.
by TightScene12191 week ago
Dont worry, AI will solve all the fundamental problems VR has, its just around the corner now!!!!
by Anonymous1 week ago
I agree. Don't want to be playing a crazy virtual game only to be totally unaware someone is in the house. Your situational awareness totally sucks when wearing one
by Anonymous1 week ago
VR is just niche. It's perfect for sim setups for instance. That's never gonna change. But that's where it's probably gonna stay for a long time.
by Anonymous1 week ago
I don't understand who the meta xbox collab is for.
by Anonymous1 week ago
Be honest, VR came into this world gasping it's final breath
by Anonymous1 week ago
I think AR has a future but VR is dead
by WonderfulShoe1 week ago
I think the movement is migrating towards eyeglasses . Nueralink and other things are in the works best believe that .
by Anonymous1 week ago
It's not dead, it's still in its Atari phase. Any attempts at branching out from the arcade score based games are too clunky because the peripherals that make those experiences great are unaffordable and the development time required to compensate for them is again unaffordable. As technology becomes cheaper and developer tools become better we get closer and closer to experiences that are beyond what you can achieve with a TV. My prediction is the big tech that will explode VR will be a touch responsive suit that gives tactile feedback when game lets interact with you like if a character grabs your arm you can feel the suit squeezing you or if you get attacked the suit can shake or convulse where you got hit. Obviously it will be developed for porn first (that's the easiest prediction ever) but eventually people will take that tech and apply it to horror games and other similar immersive experiences. But that's all 10-20 years away at best so it will be a long time.
by ondrickaorville1 week ago
"No one wants to admit it" this is the first time I've heard anyone mention VR in at least 5 years, it's been irrelevant pretty much since it came out. who tf is refusing to admit this
by Anonymous1 week ago
Everyone wants completely immersive VR like SAO but we're still stuck at Wii sports with a helmet
by Anonymous1 week ago
Because puke into fun won't go.
by Anonymous1 week ago
How about 3D?
by NoiseWise1 week ago
VR has always been a niche market, personally I prefer it that way.
by TelevisionGood1 week ago
I will agree mothing has come close to HL Alyx but VR is huge its just if you don't participate in VR you would be clueless to the scale of the community. Sim racing and interactive games are so much more impressive in VR
by kerlukemia1 week ago
I think the problem was that they pushed it to early. When they first Oculus launched it was simply not good enough to justify the high price. That feeling kinda stuck for a lot of people.
by Anonymous1 week ago
Not unpopular. All you have to do is come out from the rock you'd be living under to believe it is at all that relevant.
by Trystankuvalis1 week ago
It's because the technology isn't there yet… When it is, VR will skyrocket
by Anonymous1 week ago
I have a PSVR 2 and honestly, it works really well and is pretty fun. The issue is it's just a hassle to set up and at the end of a long day, that's the last thing I wanna do. But mainly, the games. There's like 3 or 4 solid full games on it with nothing exciting on the horizon, so no reason to care really.
by Anonymous1 week ago
What don't they understand about gaming. We've been working all day and just want to relax on a couch for a half hour and play Mario, Cod, Zelda, Pokemon etc etc. I don't want to wear something and get sweaty.
by Anonymous1 week ago
I use mine for sim racing, flying, and beat saber. None of those require a lot of space.
by Anonymous1 week ago
Maybe it becomes a thing when the headset costs 50-100 bucks so you could justify tagging it along to a good game...
by Pitiful_System1 week ago
Kyllähän Valtion Rautatiet on ollu kuolleita ja myöhässä pidemmän aikaa
by lourdeszieme1 week ago
The best use of VR is in simracing and flight Sims. And trainsims now that I think about it.
by Anonymous1 week ago
VR is what we all collectively see "the future" as. It's been that way for decades. The problem is it's not that great in practice. It's uncomfortable, expensive, gimmicky, and makes a lot of people sick. I feel the same way about foldable devices. We'll all get over it soon enough.
by Anonymous1 week ago
Peaked with Aerosmith
by Wendellquigley1 week ago
I think most people don't have the space for a dedicated VR space and is sit down only VR worth it. I would say not. It will always be niche just like 3D movies. Not enough people care for it to become mainstream.
by Rydermclaughlin1 week ago
The biggest problem for me was always needing dedicated space to use the technology properly. Its ok for a while to rearrange the room a bit so you can swing the arms around but once the honeymoon phase is over i got tired of it. And if im going to sit motionless id rather not have the pain in the ass of a headset.
by Anonymous1 week ago
My eyes hurt testing one out when I was in HS. They never seemed fun and more nauseating
by Anonymous1 week ago
It's too much hassle, requirss to much space
by Aryanna551 week ago
You're completely ignoring vr porn, which is super profitable
by Anonymous1 week ago
Just my opinion but I don't think VR is dead just that we are at the early stages and haven't reached the peak. It helps to have hardware that is accessible to a wide audience. Meta quest 3 was a step in the right direction keeping it relatively cheap but still pushing more powerful hardware. As companies like apple, Google, Samsung, valve push into this space with a wider consumer base, developers will see it as less of a risk. We will see more games or "Experiences" that you can't get with traditional consoles that will hopefully push limits of VR.
by Unfair_Newspaper25561 week ago
I have a PSVR2. It's fantastic technology but there's few really good games for it and even with the ones that exist, I don't think I've spent more than 50 hours using it in two years which makes it a pretty costly gadget. It's like 3D and other attempts at deeper media immersion, in the end they're cool gimmicks which is fun once in a while but for most people unnecessary to have all the time, so it never will truly break through to become a mass consumer product.
by Anonymous1 week ago
If they made or invented one that didn't give you motion sickness sure
by Anonymous1 week ago
It feels like every single VR game is full of screaming children.
by Alfredabailey1 week ago
I have to disagree, as a person thoroughly enjoying my VR experience. I can see why it hasn't become mainstream, however. Even with a Quest3, the headset feels pretty heavy and cumbersome, and the visual can be straining to the eyes with its blurriness and low fps. But most of such issues are limitations of hardware, which means they'll no longer outweight the obvious benefits with future generations of VR gears. Personally, I suspect that Quest3 might be at the threshold, within which headsets mostly appeal to a small number of enthusiasts, like flight sim game fans. As development of IT hardware can only go forward and tend to accelerate, I can see a bright future for VR.
by Amara301 week ago
So as someone who used vr goggles since the first htc vive and owned several ones, including niche goggles, I can tell you that vr is an amazing experience but has some major problems. How do you market how immersive it feels to people who never experienced it? No normal end-user is gonna spend 100s (or even 1000s) on something they never experienced. The lack of big AAA support. Yes, there are some amazingly good big vr games, but most are more like an assortment of mini games. This is mostly because Movement. Nobody figured out a way to move in vr that actually feels satisfying. There usually is the teleport option (fine but not very immersive, feels more like a scene transition) then there's moving with buttons (okay but an absolute nausea machine and often breaks immersion) and then there's moving with goofy gestures like running in place (the most immersive option but unprecise and, of course, tiring). So, what's the solution? In my opinion, the best solution we have atm is 360° treadmills. These solve the immersion problem and feel very intuitive to move on. They take a lot of space and are prohibitively expensive, though. And don't get me started on setting them up and all the compatibility issues with games... I feel like the only way to make vr stick with everyone as a gaming experience is some kind of futuristic "full dive vr" that we often see in anime. Unfortunately, I don't see any other means of mass adaptation :(
by Potential_Noise1 week ago
The hype wave came and went Hype waves are just that, waves. That's how the world works. Every technology platform ever developed goes through stages where hype dwindles. The "killer app" never arrived Yes it did. A killer app is simply an application that boosts relative hardware sales. Half-Life: Alyx did this. There's a common misconception that technologies just need that one killer app and they take off, but that's never how these markets work. It takes many killer apps across many years, generations even. PCs had VisiCalc and Lotus 1-2-3 as their first killer apps, but the market didn't take off for more than a decade later. Consoles had Space Invaders, but the market needed many more years before it took off. AAA support is non-existent and most indie devs have moved on. VR has had more AAA games in 2023/2024 than all prior years. Is it a console-level library? No, but it's fine for something this early on.
by schaeferwyatt1 week ago
VR works much better in dedicated spaces, keep it for VR arcades where they can suit the environment to the games.
by Anonymous1 week ago
GTA, rdr, hitman, cod, really any shooter in a first person view, would have been a game changer. Instead everything was always a teaser or a gimped version of a full game. Or just cheap shovelware mini games.
by Fit_Island_37811 week ago
We got it at work for our members and it was just too complicated for most of them to use. Even I myself got stuck navigating menus and things and I'm probably the most tech savvy where I work. I really wanted to like but yeah it's just not where it needs to be yet. That being said I hope it keeps improving.
by Anonymous1 week ago
It's just a matter of time before it becomes mainstream. The tech is insanely immersive, and headsets are getting cheaper and better every year. Whether it's in 5 years or 30 years, it's gonna happen.
by Anonymous6 days ago
We have a whole setup in our living that we haven't used in years. To be fair, I get incredibly motion sick when I try.
by Anonymous6 days ago
Valve showed the capabilities of VR, unfortunately pretty much every other major game company at this point just wants to make a quick buck. Just like cinema has done over the last 30 years, gaming is just becoming a way for companies to line their pockets. The higher ups have no real love for the art, their employees who argue for it and actually care just get fired or replaced now.
by Anonymous6 days ago
I can't remember the name of it because I never had vr but the killer app looked like it was going to be that game the guy that used to work on corridor digital did. If that was the game engine that was used on all future GR fos games I feel like it could single handedly restore VR games it was perfect physics and graphics
by Guilty-Tap93406 days ago
It'll never be truly great until it is Nerve Gear level. The vast majority of people don't have the room to dedicate to it.
by Anonymous6 days ago
I love that so many people were willing to die on the hill that it would be mainstream in a couple years and now it's basically gone. VR will never be mainstream. AR has a much better chance.
by Anonymous6 days ago
All I use VR for is simracing. But it is by far the best for it.
by Anonymous6 days ago
We have 3 oculus systems in my house. We play mini golf with my mom, step dad, and sister who all live far away. Its an incredible way to stay in touch. There is live voice chatting and it kind of feels like they are close to me when we are playing. Like I might accidentally bump into my mom if I get too close to her avatar. Its really nice
by Anonymous6 days ago
VR made me so sick the two-three times I've tried it for just a few minutes. As I get older I'm so good on it and will always pass
by Anonymous6 days ago
How… old are you? As a millennial I wish I had more drive to actually use mine. But at the end of the day I just would rather not take the time to get it all out and set up and sit down to play some games. And I can't take having the headset on for more than like an hour. But gen z and gen alpha? I know kids who live in their VR headsets for hours and hours.
by Alive_Preparation6 days ago
90% of the people havent tried it yet, the few people who have tried it has a good opinion on it, atleast they see some potential in the future. So you cant really say that its dead.
by Anonymous6 days ago
If they could make just one realistic boxing simulator, Were it could somehow map your body movements accurately, and have some kind of rumble pack so you could feel when ur hit, then I would probably invest
by Anonymous6 days ago
Players couldn't justify buying the hardware with so few games and developers couldn't justify making the games with so few people owning the hardware.
by Anonymous6 days ago
Not dead just in its infancy. It's got another 20 years to go before it catches my attention for sure. Not how I like to game.
by genesisherzog6 days ago
I had fun playing Outer Wilds in VR
by Anonymous6 days ago
Technology isnt there yet.
by Anonymous6 days ago
It's too expensive and it really is just kind of a novelty.
by Affectionate-Wear6 days ago
It's not no one wants to admit it. It's just no one talking about it anymore because it's dead.
by reingerrod6 days ago
The problem is ease of use/setting up. VR needs to be accessible to the point where you can just slip on a comfy headset and start gaming asap. Current VR is a faf, you need a decent pc for any real gaming and you need a decent sized spacious room. I'm personally waiting on valves next headset. I have the vive pro at the moment and it just sits in a drawer.
by Sernser6 days ago
It is crazy to me that companies still try to do it
by Anonymous6 days ago
I don't have the space for it or the money, to me it's like buying an arcade machine, it's for rich people only
by Anonymous6 days ago
I've been saying that for years.
by TumbleweedHumble7196 days ago
I feel like the console market is just saturated in general to be honest. I've got tonnes of tech around my house already so I just can't see the sense in getting more, especially in their current price ranges.
by Ruth116 days ago
I enjoy my quest 2. Got it 4 years ago. Play it once every couple of months. My kids play in about the same. My wife played it when I got her hooked on this one specific game series. It's good and entertaining. In short bursts.
by Anonymous6 days ago
They just gonna make it smaller, like a pair of glasses. I love VR but I have to prepare myself mentally and physically for it
by Appropriate_Scale6 days ago
Eh…. VR isn‘t dead, it‘s in hiatus. VR can be really nice but to be a „game changing experience" you‘d need more than just a headset. You‘d need a walking pad that keeps you centered regardless of wether you walk, sprint, … (ideally one capable of simulating inclines as well) potentially a climbing wall, props, … Kinda like how you can play racing games on PC / console but having a „rig" for it makes it a lot more fun. But the things required for VR to be truly great and use VR to it‘s full extent would be very expensive and require a lot of space. And without games making use of that people won‘t buy the stuff. And without people who buy that stuff companies won‘t male games that „require" it. I do see VR succeeding in the way Arcade machines did. You meet up with friends, get into a large room with enough space and gear and have fun. For a shooter you get fake guns, for a racing game you get a racing rig, etc etc etc
by Anonymous6 days ago
I don't want a headset I'll wait for the pod thank you
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