+63
Hero shooters would be better without healer roles, amirite?
by Agitated_Reporter2 days ago
I enjoy playing the healer, its the most action packed in my opinion. The other team tries to kill me first and I have to survive and keep the rest of the team alive.
by Lost_Refuse2 days ago
Same. And when you can swoop in, heal people, and they get the victory for your team, you feel amazing. Like the whole thing rested on you for a minute, and you did the damn thing
by vincepfeffer2 days ago
This is the unpopular opinion
by Anonymous2 days ago
I agree! I want supports. I want hero's that can buff or debuff not just heal. Get rid of healing on supports, give them more interesting mechanics and I think hero shooters would be better for it
by Anonymous2 days ago
i like being a healer. plus the dependence and vulnerability of the hero needing a healer is definitely a fair way to balance out the roles. hero may be the end all be all, but theyre nothing without a healer to keep them doing so.
by Anonymous2 days ago
Tell me you only play dps without telling me you only play dps.
by Strong-Might2 days ago
Agreed I like healing characters but damn are they bad for a game
by odell192 days ago
Have you played marvel Rivals? Healer and dps are picked first. Tank is last 9/10 games
by Artistic_Breath_98962 days ago
Or, make them limited, but still impactful TF2 medic worked great
by Anonymous2 days ago
So what you're saying is you want to get shredded? Without a healer unless medkits are everywhere then one wrong move means you get shredded with very little way to recover.
by Expensive-Profit2 days ago
Or hero's could be built with more personal survivability on cooldown
by Agitated_Reporter2 days ago
So then why would you play tank? If everyone had survivability roles then literally everyone would just be a hybrid class. At that point why have classes. (Not saying it cant work, obviously it can and has, but in class based shooters it goes against the genre)
by Expensive-Profit2 days ago
Dude, queue times for supports in overwatch 2 have been like 15 minutes lately, with other roles only 1-2 minutes. It's a team based game, you're allowed to not like every role but that doesn't make the role itself the problem and it's clearly very popular among the players Without healers, you effectively lose the specializations of ALL roles. Tanks, with their large hitboxes, aren't able to soak up damage while also contributing to the fight, and DPS with more survivability run the risk of either just turning into lite tanks or being too easy to kill if there's an enemy with a significantly higher skill level. Having a dedicated support/healer role gives the team an opportunity to close the physical skill gap, as it is a role often more heavy on game sense and positioning than aim.
by Lost_Refuse 2 days ago
by vincepfeffer 2 days ago
by Anonymous 2 days ago
by Anonymous 2 days ago
by Anonymous 2 days ago
by Strong-Might 2 days ago
by odell19 2 days ago
by Artistic_Breath_9896 2 days ago
by Anonymous 2 days ago
by Expensive-Profit 2 days ago
by Agitated_Reporter 2 days ago
by Expensive-Profit 2 days ago
by No-Sheepherder-3958 2 days ago