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PVP games need to have a reasonable skill ceiling. amirite?
by judymurazik17 hours ago
Something something git gud
by Anonymous17 hours ago
Came here to say this.
by Anonymous16 hours ago
Bingo
by Fancy_Tie560116 hours ago
Too big gap for what? Most games have ranking systems for exactly this reason.
by Anonymous16 hours ago
You haven't explained why, though. My opinion is quite the opposite: for Single Player or coop, the difficulty is set by the game. If the skill ceiling is so high that even the highest difficulty is trivial for good players, then the game itself is trivial and getting better at the game is unnecessary. The player should be limited in mechanical options so that a human player needs to get as close to.optimal play - the ceiling- as possible, so that the game is still fun and challenging. For multilayer games though, the difficulty is set by the opposing players. A limited skill ceiling means high-level players will have skill levels so close together and so close to optimal play, that each game is basically a coinflip. However, if the sky is the limit, then there are still reasonable skill differences possible even at the highest level of play. Also, getting better at the game remains fun always, as there will always be opponents better than you or, if you're the best, who are trying their darndest to overtake you.
by Inner-Ice967816 hours ago
I dont think theres anything wrong with a singleplayer game being trivialized on its hardest setting because the player got that good. That doesnt mean getting better is unnecessary, it can still be incredibly hard for players who haven't gotten really good
by Anonymous15 hours ago
NO - Starcraft Brood War fan
by Anonymous15 hours ago
This is literally a skill issue, you want to ban being good at a game ?
by Noemyjast15 hours ago
You shouldn't be able to accurately fire a light machine gun while sliding down a staircase while also throwing grenades every half second. just because your fingers can press the keys quickly enough doesnt mean the game should allow it. That's literally what he's saying though. "Just because you're good enough to do this ridiculous thing doesn't mean the game should allow it because I can't do it"
by Noemyjast15 hours ago
keyboards make it so you are a more effective strafer banned in some competitive games.
by Low_Commission15 hours ago
Most multiplayer games have 3rd party programs banned. You can argue they should be better at enforcing it, but refusing to have mechanics that would be easily exploitable by non humans is a silly take.
by Creminhans14 hours ago
There are many games with massively high borderline limitless skill ceilings without such a glitch. The examplr you gave honestly means nothing other than that game is broken.
by Anonymous14 hours ago
This is one of the few cases where "Git Gud" is a perfectly legitimate answer. Just cause some people suck, doesnt mean others should be limited, at most its a matchmaking issue.
by Anonymous14 hours ago
Play arma lol
by christina2613 hours ago
Skill issue. I'm almost 50 and still don't suck at video games with my old man eyes and reaction time. Maybe pvp games ain't for you.
by gregoria8913 hours ago
It really depends on the game. For anyone who isn't a teenager, our reflexes begin to drop. If they want the test of us to play those games we need to be able to compete. If some 12 year old kid can blast through the door and dome all of us in 0.5 seconds, we're going to just play other games. The game will become a twitch shooter for kids and guys in their early 20s. If you want the rest of us to play, you've got to make a game that relies more on tactical thinking and map knowledge while minimizing those other elements.
by jordanewunsch13 hours ago
That or just have skill based matches. That way you get to fight against others on more equal ground
by heidenreichmekh13 hours ago
Why? If there is a ceiling that makes it so any player can only reach that level, then how is it about skill anymore? That's like saying a runner shouldn't be allowed to run faster than "X". There are skill based matches, so high level players play with high level players. I don't see why there should be a limit to how good players are allowed to be, I get if it's a game breaking bug, that is unfair for others, as that is not skill based, but because someone is able to move fast, that is just a skill, so that is valid.
by heidenreichmekh13 hours ago
The opposite should be the ideal scenario in my opinion. Getting better is what makes pvp fun. If the game has a ceiling then there is no point playing this game. A good player should be able to win a bad player 100%.
by Anonymous12 hours ago
I remember back in the day when skill based MM was less common, there'd always be a super skilled player in your lobby, but if the game is balanced carefully even the most skilled player can get caught off guard and be killed by a noob. I like that kind of game.
by judymurazik12 hours ago
So you're proposing banning chess?
by Anonymous12 hours ago
Chess has a clear skill ceiling though, except for having fast hands in a short time control the rest of the game is pretty limited.
by judymurazik11 hours ago
Are you saying skill is only mechanical skill?
by Anonymous11 hours ago
Congratz, a truly ridiculous take
by Anonymous11 hours ago
Wait... You think skill in chess is about how fast someone moves the pieces?
by Anonymous11 hours ago
Thats not what i mean. Im saying that thats pretty much the only thing in chess where there is almost no limit as to how high your skill can reach. The limit in terms of strategic skill is pretty well known. Two perfect players would always draw. There would be no improvement possible beyond that. Playing faster over the board is only limited by the human body though.
by judymurazik10 hours ago
Perfect play = reasonable skill ceiling lol
by Merleoreilly10 hours ago
What? You realize "perfect play" has still not been achieved even by computers. Also to your original point the gap between low skill chess players and high skill players is enormously vast.
by Anonymous10 hours ago
The difference is: if i play an hour long game against magnus carlsen, surely he will win overall, but during the game, i will almost certainly be able to grab a piece here and there. If i were to play a pvp shooter against a pro for 1 hour, there is a reasonable chance i would literally not be able to hit them a single time. Even though i am much better at shooters than i am at chess.
by judymurazik10 hours ago
'I'm bad at this therefore everyone else must be as bad as me or it's not fair'' Participation trophy ass take.
by Anonymous9 hours ago
Really? Would something like Mario Kart be as fun if everyone was sandbagging instead of, you know, racing?
by Ordinary_Aside9 hours ago
Depends on the game. I kind of get where you are coming from, but it should be totally dependend on the game.
by Bruenbeverly9 hours ago
Play autochess multiplayer games, instead of arcade FPS
by Anonymous9 hours ago
It just sounds to me like you shouldn't play pvp games tbh. I had this same realization a decade ago and haven't touched one since
by Anonymous8 hours ago
I disagree. The game needs to have reasonable structure such that there is some inherent limit in certain aspects, but for others the sky should be the limit. There's a reason games like CS, Val, or Apex all limit movement in speed caps, acceleration ramp, or implement air braking. At the same time your gun aims as fast as you do, there's no delay to your inputs to pull the trigger or jump, it just happens as you press it. I think that these sorts of game design decisions allow the developers to choose what is a competitive aspect of the game. The idea that no multiplayer game should have limitless mechanics, is like saying there should be built in RNG in kicking a soccer ball, or a kick force limit on the soccer ball. As others have said "get good".
by herzogmaryse8 hours ago
skill issue bro
by Low_Commission7 hours ago
I hope game devs don't listen to people like you. Dumbing a game down is never good for competition.
by Anonymous 17 hours ago
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by Fancy_Tie5601 16 hours ago
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by Inner-Ice9678 16 hours ago
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by Low_Commission 15 hours ago
by Creminhans 14 hours ago
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